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Research Article

Automating Pacman with Deep Q-Learning Using PYgame

  • Paper ID 507
  • Volume 3, Issue 3
  • Pages 437-439
  • Published Online: May-June 2022
  • 1 Views
Open Access Peer Reviewed

Authors

  • G.VIJAY KUMAR1
  • N. SAI KUMAR2
  • U.VARSHA3
  • SK.AFROZ4

1Assistant Professor, Computer Science and Engineering, CMR Technical Campus, Hyderabad, India. 234Student, Computer Science and Engineering, CMR Technical Campus, Hyderabad, India.

Article Information

DOI
No DOI
Published Online
May-June 2022
Pages
437-439
Article Type
Research Article
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Abstract

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Abstract: A computer program capable of doing a human-level performance on a number of games. Just like a human, the algorithm played based on its vision of the screen. Starting from scratch, it discovered gameplay strategies that let it meet (and in many cases, exceed) human benchmarks. In the years since researchers have made a number of improvements that super-charge performance and solve games faster than ever before. We've been working to implement these advancements in Keras — the open-source, highly accessible machine learning framework— and in this post, we'll walk through the details of how they work and how they can be used to master Ms. Pac-man.

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  • ISSN 2582-8746
  • Open Access
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